Netheril Risen

Summary of Levels 1-9

A brief synopsis of the heroes progression toward the Paragon Tier

The original group of adventurers met in the town of Highmoon. Their journey has taken them across Cormyr, the Anauroch Wastes, and all the way to Baldur’s Gate on the Sword Coast. During this time, the group has matured into a dangerous martial squad capable of dealing with a broad variety of enemies. They have joined a vestige of the once powerful organization called the Harpers in an attempt at opposition to the rising power of Netheril. Some of the heroes homelands are threatened by this development and others promote the will of their deity. Regardless, they are working together to undermine the rise of the shadow in Faerun.

The group met in the month of Highsun in 1479. They joined in an effort to investigate the Keep of the Shadowfell and eventually thwarted Shardraxil, the shadow wyrm, in his plot to escape the pocket plane that contains him. This was an impressive success for such a small, inexperienced band to accomplish. They went on to further undermine the efforts of cultists of Shar in the town of Winterhaven.

From there, they journeyed west into the Thunder Peaks to discover further adventure. They found themselves working for the Cormyrean border force at Thunder Gap Citadel. A white dragon named Xerthis was assisting a goblin army in a siege upon the mountain fortress. The heroes slew the dragon in her lair allowing the purple dragons the opportunity to thwart the goblins. A powerful war wizard named Lady Miramar teleported the group as a favor to the city of Arabel where some pressing family matters needed tending to.

Arrival in Arabel revealed a city in turmoil. War was brewing with Netheril to the north and the city was in the grips of the mobilization effort. The group was joined later by Lady Miramar who returned to ask the heroes for their assistance. It became clear that shadow agents were already at work in undermining the city prior to a direct assault. One of these plots seemed to involve the use of an ancient portal thought to be destroyed by the spellplague that when operational could allow an army to march from Netheril to the dungeons beneath Arabel. The heroes accepted this quest and journeyed to the depths of a temple of Zehir that was occupied by snake cultists. It was here that the heroes did battle and defeated the shadow agent, Noordrago, who was coordinating Netherese efforts to secure the portal. They discovered the portal shortly after and found it to be contaminated by spellplague. This was removed by a wizard in the group who became plaguetouched as a result of the encounter. This opened the portal and allowed the heroes to travel through. Before the group left Arabel, they learned that Lady Miramar was captured by Cormyrean soldiers working for the empire’s new leader, a newly placed king who capitulated to the Netherese.

The heroes then found themselves with nothing to do but head in search of new allies in their fight against the shadow. Lady Miramar suggested that the heroes inquire about Harpers in a small town east of the Eladrin kingdom of Evereska. The group traveled west across the wastes where the portal had deposited them and soon found an ally in a gnome named Festivus. He made the heroes initiates in the Harpers and sent them for work and training in Baldur’s Gate. War was coming the Netherese empire and the heroes would need a network of allies if they were going to strike a blow in opposition to the growing threat.

On arrival to Baldur’s Gate, the heroes found their way to Harper’s Hold and met Harek, their new leader. The Harpers had been forced into complete secrecy after several high profile members were assassinated in the city several months prior. Few people were interested in helping the cause of opposing the Netherese. The growing sentiment seemed to be that peaceful coexistence was the future. Harek seemed to believe that this was folly and enlisted the group to investigate the murder of a merchant at the hands of a vampire within the city. The investigation led to the Werewoods and a coven of vampires dwelling the depths of an ancient temple to Shar. Once the coven was destroyed, a fragment of a powerful evil artifact was discovered by the party. Clearly, they had already stumbled into evidence of either Shar’s or the Netherese’s involvement in a local plot.

Unfortunately, the Flaming Fist confiscated the piece unexpectedly at the city gates leaving the group without an important way of preventing whatever sadistic ritual it would be used to perform. They set out to find the third missing fragment which they learned from a sage in Candlekeep was in a blue dragon’s horde. The dragon named Gaurlax laired on a remote island of the coast of Athkatla and Velen. The heroes are in the midst of exploring this volcanic island now after securing passage to the island aboard the “Coral Sea”. If they are able to retrieve the fragment, their next step will likely be to find out a way to secure it since there is reason to believe that someone in Baldur’s Gate has the other two and is looking for it.



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